Sigil: The City at the Centre of All

A Brief Primer on the City of Doors

Welcome, traveller. If this book has found you, then you’ve likely already heard whispers of Sigil, that impossibility of a city which floats somewhere and nowhere, encased in a ring without beginning or end. Many call it the City of Doors, and rightly so. From Sigil they say, you can walk to anywhere.

Sigil is a paradox, it lies at the centre of the multiverse, and yet it is within none of it. Surrounded by the infinite planes yet belonging to none, it is a neutral ground, a meeting place, a battlefield, a marketplace, a prison, and a sanctuary, maybe all in one. What makes Sigil truly wondrous (and dangerous) is its portals. Every door, window, archway, or crack in the wall could be a portal to another world, if you have the right key. These keys are not always keys in the traditional sense—they could be a tune, a word, a thought, a feather from a phoenix’s tail, or a copper coin from a forgotten empire. Knowing which is which is half the battle; surviving the journey is the other half.

Presiding over all is The Lady of Pain. She floats silently through the streets, veiled in mystery. No one rules Sigil but her. She speaks to no one, and none speak to her and lives. Gods are not welcome in Sigil and only invited by personal invitation from The Lady of Pain. Sigil has no sky, no sun. Instead, a strange gray light glows from the inner ring above. The city curves impossibly around you, no matter where you stand. Gravity pulls you toward the ground under your feet, even if that ground is, to others, the ceiling. It’s disorienting at first, you’ll get used to it or go mad. And the people? Everything. Everyone. From everywhere. Demons walk beside Celestials and Humans, Elves break bread with the undead, and Dwarves drink in Bugbear owned taverns.

Reaching Sigil

Though Sigil touches all realities, finding a way in is not so simple.
The City of Doors cannot be reached by mere travel. No spell of teleportation, no ship no matter how fast, no march across the planes will bring you to her unless the city allows it. It has been said that access to the city requires a ship powered by a Voidlight engine Voidlight is not light as you know it, some say It is the echo of stars long dead. It pulses faintly in the dark, not with heat or fire. Scholars say it bleeds from the gaps between planes, from forgotten timelines, from places where creation hesitated and left something behind.

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